How to add bevels to STLs

This is the workflow I've found for adding chamfers and fillets to existing STL files.

Why?:

Remeshing with Blender

  1. Import the STL in Blender
  2. Apply Remesh > Sharp modifier
    • increase octree depth until shape is healthy
    • Apply
  3. Apply Decimate > Collapse modifier
    • this will make the next step less computationally expensive
    • Apply
  4. Apply Decimate > Planar modifier
    • this should get us most of the way to a bevel friendly mesh
    • Apply

Tidying up

To tidy up squiggly edges:

  1. Enter Edit mode (Tab-key)
  2. Use vertex selection (1-key)
  3. Select vertices
  4. Merge them (M-key)

Making bevels easier with MESHmachine

For chamfers and fillets MESHmachine is a godsend and well worth the 40$.